Since 2003 ClayMoto has delivered unparalleled clay modelling services to clients around the world. As one of the world’s leading specialists in motorcycle design development we continue to innovate our processes by pioneering the use of VR Modeling which offers our clients an experience and efficiency that is the first of it’s kind in the market. NIck set up the brand Sculpt 3D to deliver all things VR – Sculpt 3D
Founder Nick Graveley is into everything with 2 wheels, and is dedicated to helping his ever-growing list of clients develop incredible vehicles. ClayMoto.com showcases some of the projects he’s been involved in.
Bio
As a graduate of Coventry University’s prestigious Transport Design (MDes) course, Nick started his career as a designer for India’s third largest motorcycle producer, TVS Motor Company. There, he worked on production and concept motorcycles, receiving two “Concept of the Year 2006” design awards for the “Isotope 200” concept motorcycle (from The Motorcycle Designers Association and Top Gear Magazine) which was shown at the 2006 Delhi Auto Expo.
Nick soon realised that the best part of his job was getting his hands dirty, and developing motorcycles in clay was both more productive and rewarding. This motivated him to move towards clay modelling contracting, and in 2006 he took his first freelance contract as a modeller at BMW in Munich, and hasn’t looked back. Since then, he has worked for many of the world’s leading OEMs, modelling motorcycles and car exteriors/interiors.
Naturally, Nick’s love of motorcycles also means that he take every opportunity ride them, whether that be all-year-round commuting, or at track days across Europe. In 2008 he spent a year riding 42,000km from UK to New Zealand on a Yamaha XT660R.
Nick grew up in the UK, but has dual British and American citizenship. He currently live in Munich with his German wife, and 2 daughters.
So Nick, why should anyone want to work with you?
Twenty years of experience on a vast range of projects equips me with an intuitive feeling for what constitutes good motorcycle design. It allows me to communicate and work more efficiently with my clients’ designer, cutting development time and improving the final outcome.
Striving for ever better and more efficient workflows, I’m a pioneer and instructor of using Gravity Sketch as a highly controlled, professional VR modelling tool.
In addition to my technical skills, I understand the importance of maintaining strong, open channels of communication with the whole design team. This is essential for me, not only to realise the designer’s intent from his dialogue and sketches, but it also enables us to resolve any potential issues early on. I work with a view on not just the design of the surfaces, but also on the overall function, ergonomic, engineering and manufacturing feasibility.
And, and one last thing – I love doing this job, and it shows in my work, but don’t just take my word for it…